Age: 13+

A state machine is an abstract set of instructions that can describe the behavior of a common object or situation. When written correctly, a computer can be programmed to follow these instructions precisely. Students will engage in various activities to learn the basics, and then will present to each other state machines they create to describe the function of different electronic toys. Rodi was fortunate to be in the room when LaVerne Bitsie-Baldwin (Director, Multicultural Engineering Program, University of Kansas) facilitated this activity at the Baa Hózhó Summer Camp last year. Participants will engage in the skills of problem solving, reasoning, communication, making connections, logical thinking, and process modelling.

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